#1Ter 10 Set - 14:05
P&O - PBBR
Eae galera da Soldier, estou aqui trazendo algumas P&O que uso nos meus Trainer's
Sobreviventes
WritePointerInteger("PointBlank", &HAE344C, 17, &HD70)
Dinossauro
WritePointerInteger("PointBlank", &HAE344C, 16, &HD70)
Total
WritePointerInteger("PointBlank", &HAE344C, 12, &HD70)
Host Hack
WritePointerInteger("PointBlank", &HAE2A88, TextBox1.Text, &H2AC20)
Head hunter ON
WritePointerByte("PointBlank", &HAE2A88, 56, &H3A909)
Head hunter OFF
WritePointerByte("PointBlank", &HAE2A88, 0, &H3A909)
Wall hack ON
WritePointerInteger("PointBlank", &H46D7FC, 8, &H14C, &H8C, &H0, &H3C0, &H5C)
Wall hack oFF
WritePointerInteger("PointBlank", &H46D7FC, 2, &H14C, &H8C, &H0, &H3C0, &H5C)
No-Respawn
WritePointerInteger("PointBlank", &HAE2A5C, 1084227584, &H44, &H44, &H40, &H18, &H7C)
Ghost exit
WritePointerInteger("PointBlank", &HAE2A54, 4, &H868, &H18, &H44, &H40, &HDC)
Fast shot
WritePointerByte("PointBlank", &HAE2A50, 0, &H10C)
Convite hack
WritePointerInteger("PointBlank", &HAE76B8, 1, &H5CC, &H44, &H40, &H3C0)
WritePointerInteger("PointBlank", &HAE2A60, 1, &H24, &H18, &H1794, &H5DC, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H5F4, &H40, &H44, &H44, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H604, &H44, &H24, &H44, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H610, &H44, &H44, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H61C, &H40, &H44, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H62C, &H40, &H44, &H3C0)
WritePointerInteger("PointBlank", &HAE76B8, 1, &H640, &H44, &H44, &H3C0)
Camera livre
WritePointerByte("PointBlank", &HAE2A88, 16, &H3A930)
Nick hack
WritePointerString("PointBlank", &HAE2A88, TextBox1.Text, &H2A800)
Nick hack info
WritePointerString("PointBlank", &HAE2A88, TextBox2.Text, &H354)
Nick hack clã:
WritePointerString("PointBlank", &HAE2A88, TextBox4.Text, &H39C)
Distorcer imagem ON
WritePointerInteger("PointBlank", &HAE277C, 255, &H98, &H18, &H8C, &H10, &H870)
Distorcer imagem OFF
WritePointerInteger("PointBlank", &HAE277C, 3, &H98, &H18, &H8C, &H10, &H870)
Mouse não sair da tela ON
WritePointerInteger("PointBlank", &HAE277C, 1, &H98, &H18, &H8C, &H10, &H52B4)
Mouse não sair da tela OFF
WritePointerInteger("PointBlank", &HAE277C, 0, &H98, &H18, &H8C, &H10, &H52B4)
Mudança de textura ON
WritePointerInteger("PointBlank", &HAE277C, 0, &H98, &H18, &H8C, &H10, &H53C8)
Mudança de textura OFF
WritePointerInteger("PointBlank", &HAE277C, 1, &H98, &H18, &H8C, &H10, &H53C8)
Mudança na luz ON
WritePointerInteger("PointBlank", &HAE277C, 0, &H98, &H18, &H8C, &H10, &H5C)
Mudança na Luz OFF
WritePointerInteger("PointBlank", &HAE277C, 1, &H98, &H18, &H8C, &H10, &H5C)
Fly
WritePointerInteger("PointBlank", &HAE2A50, 10, &H108)
Repeat hack
Dim Re As Integer
Re = ReadPointerInteger("PointBlank", &HAE2A88, &H3A8AC)
Dim R As Integer
R = Re - 8
WritePointerInteger("PointBlank", &HAE2A88, R, &H3A8AC)
"General de Brigada"
WritePointerInteger("PointBlank", &HADAE88, &H2E, &H29D51)
"General de Divisão"
WritePointerInteger("PointBlank", &HADAE88, &H2F, &H29D51)
"General de Exercito"
WritePointerInteger("PointBlank", &HADAE88, &H30, &H29D51)
"Marechal"
WritePointerInteger("PointBlank", &HADAE88, &H31, &H29D51)
"Herói de Guerra"
WritePointerInteger("PointBlank", &HADAE88, &H32, &H29D51)
"GM"
WritePointerInteger("PointBlank", &HADAE88, &H35, &H29D51)
Adicione Numa Track Bar .
WritePointerInteger("PointBlank", &HADAE88, &H35, &H29D51) (GM)
WritePointerInteger("PointBlank", &HADAE88, &H2E, &H29D51) (General de Brigada)
WritePointerInteger("PointBlank", &HADAE88, &H2F, &H29D51) (General de Divisão)
WritePointerInteger("PointBlank", &HADAE88, &H30, &H29D51) (General de Exercito)
WritePointerInteger("PointBlank", &HADAE88, &H31, &H29D51) (Marechal)
WritePointerInteger("PointBlank", &HADAE88, &H32, &H29D51) (Herói de Guerra)